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Microprose's Geoff Crammond knows a thing or two about creating decent racing simulations, a fact showcased by his sterling work from Revs all the way up to Grand Prix 3. At the same time, Microprose's publisher Hasbro knows a thing or two about milking a product for all it's worth, as we saw with the pitiful GP3 2000 Season Update.
GP4 carries the hallmarks of both these traits. Open the box and you'll find a solid racing simulation that has been developed firmly upon the GP3 / GP32K foundation. While the in-game mechanics are virtually unchanged, you'll also find that some of the weaknesses have carried over in the process, and long time fans may feel that there has not been enough of a progression to warrant paying another £30.
The GP4 experience gets off to a good start with the new interface styling, a swirly hi-tech affair that looks miles better than the previous photo-laden backgrounds from GP2 and 3. The menus retain the depth of options we're used to from previous editions, including the standard quick race, non-championship race, full championship etc., plus there's a little novelty in the quick laps option that made its debut in the GP32K add-on. This mode lets up to 22 drivers shoot it out for the fastest qualifying time, feeling like a rally-style competition around a grand prix circuit. The GP series has always catered for multiplayer 'hotseat' racing on a single PC, and this neat little extension is the next best option to split-screen play.
Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
In addition to simulation-based titles and even outside the racing genre, Formula 1 cars have been made available as mods in many different video games over the years, either through models ported from pre-existing titles (such as EA Sports' F1 Championship Season 2000), or scratchbuilt. Due to their prevalence and real-world performance, these cars are popular choices to mod into games such as the Need for Speed and Grand Theft Auto franchises. The 2002 freeware title GeneRally also features a large range of Formula 1 seasons available for download, each car rendered in just 40 polygons. 2b1af7f3a8